Title : dm_biohazard
Date : 19th March 2006
Filename : dm_biohazard.bsp
Gametype : HL2DM
Playercount : 2-8 maybe
Author : Swot
Email Address : use contact on website
ICQ Number : 171760752
IRC Channel(s) : #hl2.maps
Home Page : www.swot.here.de
Clan Page : www.xe-team.de
Description : Maybe some of you'll remeber this map - it's nothing else than Scary2 by Steve Lyne for HL2DM! It is not a 1:1 remake - some stuff has been removed on the other hand many new "hl2-features" have been
added. There are two secrets in the map. Tripmines have been removed - I won't add 'em again.
In Scary2 rpg was situated at the water section .. ah, I don't wanna tell you everything :)
enjoy!
Other Levels by myself (for HL²): dm_training2, dm_frenzy dm_frenzy, dm_lockdown_pro
================================================================
* Construction *
Base : Steve Lyne's Scary_2 - Thx for this genial layout!
Spawnpoints : 8
Editor used : Valve Hammer Editor 4.1
Known Bugs : There shouldn't be any profoundly bugs - otherwise tell me :)
Worth knowing : All custom content is embedded to the bsp!
Build Time : Approximately 5 weeks
Compile machine : PIV 3GHZ with 1GB of DDR RAM
VBSP Time : 9 seconds
VVIS Time : 10 seconds
VRAD Time : 97 seconds
================================================================
Notice: ALL screens are made with highquality settings and a widescreen resolution.
Hinweis: ALLE Screenshots wurden unter hohen Details und Widescreen Auslösung gemacht
Overview of the map. Features: Lockdownstyle, Soundscapes, Teleporter, 2 Secrets
Overview der Map. Features: Lockdownstyle, Soundscapes, Teleporter, 2 Secrets
Screen1: Here you can see the main spot of the map.
Bild1: Hier sieht man den Hauptbereich der Map.
Screen3: Washroom with shotgun - well known from lockdown. You can see a kind of window here (there are more). You can throw ONLY physical objects trough it - players can't leave the map because of clipbrushes.
Bild3: Waschraum aus lockdown. Man sieht eine Art Fenster, welche auch an anderen Ecken der Map zu finden ist. Durch diese können NUR Gegenstände durch geworfen werden - Spieler können auf Grund eines Clipbrushes die Map nicht verlassen.
Screen4: The lowest floor of the map - here you can find a teleporter as well.
Bild4: Der unterste Stock der Map - hier befindet sich auch ein Teleporter.
Screen5: Elevator to get upstairs - Generally elevator suck in multiplayer, but scary2 had one as well so I did my best. Important: If you place physical objects below the elevator they will DISAPPEAR (trigger_remove) so that the elevator can't be blocked. Furthermore the elevator does NOT hurt a player (to buggy).
Bild5: Aufzug um nach oben zu gelangen. Im Multiplayer sind Aufzüge zwar eher zu meiden, doch scary2 hatte auch einen, deshalb habe ich versucht das Beste daraus zu machen. Wichtig: Wenn man Gegenstände unter den Aufzug schmeisst, VERSCHWINDEN (trigger_remove) diese, damit der Aufzug nicht blockiert werden kann. Weiterhin verursacht der Aufzug KEINEN Schaden am Spieler (buggy).
Screen6: Another place of the map...
Bild6: Eine weitere Stelle der Map...
- dm_biohazard_cal improved version for CAL (see changelog)
- dm_biohazard @vosoghi.net - [2,08MB]
- dm_biohazard old version with spinning weapons (can cause crashes!)